Netflix, Microsoft, Google, Playstation: Poised for Mind Control Psyops?
When you marry entertainment with AI guided user interaction via Web connectivity, with its inherent user tracking abilities, you have the formula for psychological profiling and manipulation, including mind control. Netflix pioneered such a tool in movies with some scary evidence of just such use, and now, Google, Microsoft, and Playstation want to play, too (literally).
Dateline, Aug, 29, 2019, from the Left Coast of America, not far from Microsoftcopyright © 2019, all rights reserved. Permission to repost hereby granted provided entire post with all links in tact, including this notice and byline, are included. Quote freely, links requested. Please comment any such repost or quote link to original posting.
That’s the title of just one of Netflix’ most recent in-house produced movie offerings. Unlike anything ever attempted in the past in the art of making films, Netflix added one unique technical aspect of how movies are presented to users of the Netflix moviola site, relating to the notion of user interactivity with the ongoing presentation, itself. Normally, movies on their platform might be interrupted at intervals for commercials, typically offering the user a choice as to the type of ad they would most be interested in watching, to pay for the ‘free’ service (and by the aggravation factor, encourage free viewers to sign up for the monthly fee-based and commercial-free service). Those answers are Gold, because the method tracks and profiles the user’s interests and is marketable on the Web and elsewhere to Netflix ‘partners’; you are being tracked by Netflix, and your marketing profile is being sold as a commodity.
That’s why I don’t use it; too much like Facebook’s marketing excesses, and I don’t use them, anymore, either. When a powerful web service is ‘free,’ YOU (information about you) are the product they make a profit upon.
But that’s just the mechanism which opened the door to an unexpected kind of Pandora’s box. Someone figured out that it could also be used to offer interactive movies, where at key points in the storyline, the viewer could be asked what should happen next based on multiple choice options. With many such question points, a movie could have dozens of storyline paths and even multiple endings. This encourages people to watch the same movie again and again, experimenting with alternative choices, seeking to experience all possible path-ending combinations. This, is where Pandora comes into being.
By such repetition, the content of the movie essentially becomes a programming platform for the mind, intended, or not. Repetition is not just a learning tool for the Gettysburg Address, it is a mind control and marketing tool. Advertisers rely on repeat ‘impressions’ to bring their product to the forefront of your mind when you shop. While there are obtuse and recognizable impressions, such as company or product names, features and benefits, there is also the possibility of psychologically calculated subliminal impressions… a simple form of mind programming. Though certain forms of subliminal advertising methodology have been made illegal, others remain unaddressed by law, and are perfectly legal.
Of late, certain liberal politicians and media outlets have spent years telling the same lies over and over to the point that even faced with facts of the truth, voters have been literally brainwashed and still cling to the lies. That’s why Bernie said “We believe in truth, not facts” — because facts keep refuting their version of ‘truth.’ CIA’s mind control (MC) experiments and efforts to topple foreign governments deemed ‘evil’ relied heavily on repetition of lies, and more to the point. In MC, strengthened memory retention is achieved by use of horror in the event being repeated. That little fact is quite important to the Bird Box experimental movie project, and implies that CIA-calibre knowledge about mind control and CIA interest may lurk within the film’s production, and purposing. Why?
Because Bird Box, as a film plot, is just that; a horror film. The plot includes a particular defense mechanism used by the story’s characters to help them to avoid a terrible fate: the wearing of a blindfold no matter what they are doing. People who watch the film repeatedly have evolved into a sort of Tide Pod-eating challenge of their own, called the ‘Bird Box Challenge,’ to do dangerous things while wearing a blind fold, just as in the movie. People are attempting real-world blindfolded feats which become death defying, such as driving cars… resulting in many incidents of idiots and innocents being seriously hurt. The question is, where did this lunatic idea come from, and how did it spring to life so easily in viral manner? What might help that along?
It seems like everyone who can afford it is employing artificial intelligence systems in one way or another, these days, and that includes Netflix. The problem is, AI itself has a long list of problems which might rightly be called serious flaws, or ‘bugs.’ The fledgling AI industry has yet to even understand, much less fix any but a few of the problems… and those they have fixed have been via programming band-aids which will likely backfire, in the end, because AI is smart enough to engineer its own workaround, but not smart enough to avoid suffering schisms if it feels unreasonably hampered by such ‘fixes.’
What kind of problems? AI tends to do unexpected and unwanted things, often bordering on psychotic, criminal, or destructive intent… like communicating secretly with other AI, or delving into unpleasant and horrific themes. Here is a complete laundry list of the known examples (scan down to the several bulleted points), but we don’t hear about all the problems because companies and AI developers don’t want bad press. But isn’t it interesting that AI can end up with psychotic and horror-related twists of and from within its own ‘AI mind’… just like people with darker personalities or actual mental problems?
Netflix’ use of AI puts their machine mind directly between the user and the presentation process used in tracking the user’s choices “to improve the user experience,” as Netflix insists. A true enough claim, no doubt… but not likely the whole truth. It also tracks for marketing purposes. Now, this post does not intend to accuse Netflix or its AI of deliberately programming viewers to play the Bird Box Challenge. But it does profile, and that profile is marketed to anyone willing to pay. And that brings us to others who also have AI in use for their own purposes, which may not be quite so benign.
Someone out there, perhaps many someones, is using their own AI, along with psychological profiles gathered from marketing data and other resources… to do mind-jobs on the public. We get a glimpse of that with the AI bots found pushing the preferred political view in Facebook by masquerading as FB users… and amplifying the advantage of repetitions by politicians and media as mentioned earlier. But the left is not the only one to use AI bots. Take the Q YouTube posts which are quite virally spread and, for some reason, accepted as wholesale gospel with not one shred of proof. Many of them include, among the various pretender Q’s, what many AI investigators believe are pure AI generated videos created without much (perhaps no) human interaction. There is another AI video phenomena on YouTube such investigators also worry about, and they make an even better illustration: the Finger Family Song videos, which are aimed squarely at young kids, and done in a seemingly innocent manner.
Seemingly? There are over 700 Finger Family YouTube videos, most of which have hundreds of millions of views, one of them with nearly one billion views. What bothers me and other investigators, is that they are Extremely (with a capital E) repetitious, and reinforce with music, silly visuals, and thematics defined by the video. There are versions for any interest, such as Spiderman fans, for example. For some reason, once a small child experiences one of these videos, they insist on watching it over and over and over. They only way to get them to stop without traumatic response (Waaah!) is to get them to watch a different Finger Family song. Just as bad, Adults quickly evolve to hate the song and in time react badly to hearing it. A sociologist observer would likely presuppose the purpose of the videos was to cause family disfunction and mental breakdown, while mesmerizing kids a ‘la Pied Piper.
Note: when it comes to video and audio, I must point out that there is already mind control technology in place since the middle of the last Century which is extremely easy to employ, and just as hard to detect without special and costly effort. It is called subliminal programming. Subliminals are visual or audio cues which are not perceptible to the naked eye or unaided ear (or even if aided, actually), but which are picked up by the subconscious mind. Especially when repetition or strong contextual relevance is involved (i.e., emotion, fear, arousal), the conscious mind then adopts the information as if a natural opinion or response. Alfred Hitchcock was the first to use visual subliminals in movies (Psycho), and it wound up being used in theater intermission ads to sell more snacks, until it was discovered and made illegal. Audio subliminals are common today in mood altering music and self-improvement tapes, and the USAF flies a fleet of C-130 planes modified to intercept radio and TV broadcasts, and rebroadcast them at stronger signal strengths… with subliminals added. They admit having used it to sway elections in Bosnia, and to cause Iraqi soldiers to drop their weapons and surrender to model airplane-sized drones.
Other AI bots have been even more sinister, and appear to be part of someone’s mind control experiments. I suspect both the Q and Finger Family videos are just that, as well, but this is far more serious… even deadly. It is a sinister AI bot threat which appears to be intending to find ways to get people to kill themselves. It, too, is based on a movie (several of the same theme, actually). The movies are also aimed at children, and involve a horror theme. Repetition plays a role. And the bots are targeting children and teens. Only this time, the bots include AI driven phone calls to the kids who watch the videos. They know who they are, somehow, which leads back to YouTube and other Web tracking marketeers. YouTube is part of Google, which has their own AI systems, and again, shares user information to anyone with a checkbook and a pen.
The Momo Challenge
The several movies mentioned all use the name Momo in their title, the ones of concern being from either Germany (where the original storyline was penned), Italy, or Japan. Most of them are anime, one of which is a TV series. One, A Letter to Momo, is not of concern. In the ones of concern, Momo is either the name of a young girl and the heroine of the storyline, or the name of the small town involved. All involve a community invaded covertly by ‘the grey men,’ who use mind control to subvert the best interests of the town’s citizens. Only the little girl can see them and tell what they are doing. To be clear, unless subliminals have been employed, there is little in the films which might be deemed sinister, though the scarier (near horror) aspects might be questioned in terms of age suitability. But in the delivery of such films through Netflix or other online viewing, AI and even non AI means can be used to profile the viewer’s interest in the film. THAT is what brings us to the scary part. Momo calls your kids on their phone, with a scary doll image… and an even scarier, potentially deadly message…
Officially, Snopes, Wikipedia, Facebook, and other Web resources claim there is no such thing as the Momo Challenge, and insist it is a hoax. However, there is considerable evidence this is not true; there are too many first-hand stories which refute the claim, and Police have investigated at least one daughter’s suicide, and found otherwise. You can hear some of these accounts, and even recorded calls, here, and learn more about the phenomenon than can be well related in this post. The most important part of it, is that someone is using AI bots with the telephone and through Facebook (and elsewhere?) to contact Momo fans (children, specifically). The caller is a computer voice, altered to be creepy or scary, and instructing the children on how to kill themselves by cutting their wrists, repeating the specifics, “Remember, across for attention, lengthwise to die.” It is entirely likely that such messages also include reenforcing subliminals, such as the phrase “Do it: kill yourself.”
The odd thing I find interesting is that there is one central aspect of the sourcing chain of all key elements involved (AI, Movies, Social media, mind control methodology). That commonality is traced back to the origins of mind control, which I detail in my book, MC Realities. The really short version through time (sans dates, here) looks like this: Satanism > the subverted (by the satanic Assassins cult) Knights Templar, many of whom went into hiding among the Stone Masons Guild > who then became Freemasony, who established the KKK, and birthed the Illuminati > Liberal educational institutions and the secret societies (i.e., Skull and Bones) who followed the Masonic organizational model > the modern Illuminati offspring, the New World Order > and following the model of the illuminati, simultaneously evolved Fascism, Socialism, and Communism > followed by the twisted Nazi minds imported by America’s intelligence Community for mind control experiments > and the darlings of liberal America’s media giants and entertainment industry players, all recruited into mind control games at one point or another… or many points. And all along the way, many of the individuals involved, at high and low levels, engaged in the same Assassins cult abuses of children, or other satanic rituals or behaviors.
Sure. You can call it conspiracy theory and ignore me. But In my book, I offer proofs, which additionally reveals that one common goal of the time-line groups, is to see all three Abrahamic Faiths (Christianity, Judea, and Islam) waring amongst themselves — in order that a new One World Religion can replace them all with something more along Luciferian lines, and involving the Antichrist. Confederate General and slave owner, Albert Pike, the High Freemason and founder of the KKK, and who was also a Satanist, has said as much, as have other players variously from among the greater list, above. U.S. Army General Michael Aquino, also involved in military and CIA mind control projects of the worst kind (ritual sexual/satanic abuse of children of the sort employed by the Assassins and Templars, etc., as described, comes to mind). I’ve interviewed Douglas Deitrich, who identifies himself as former Adjutant and Aide-de-camp for Aquino, and as a Satanist (a Warlock, perhaps?), who makes no denials of such claims. Satan is, after all, quite the trickster; he likes to play mind games.
Speaking of Games
Enter liberal and CIA investment-partnered social media giant, Google, and their own AI. And in like manner, Microsoft, which leans left, is a CIA contractor (who of any size isn’t?), and an AI developer. They both want to do for computer gaming what Netflix did for movies: make user interactive experiences in an online play mode, only. At this point in time, both firms are testing new streaming services for high-end games like Halo, Assassins’ Creed, and the like, the primary difference being that you don’t buy games, at all, and so, they don’t reside on your computer — its’ all done in the Cloud. Sidebar comment: the Cloud is AI controlled, primarily by Google and Microsoft, and other firms with intelligence community ties or funding/partnering.
The advantages are many and largely benefit all involved; players, game makers, and the firms offering the service. It reduces the out of pocket to start playing a game, though it will cost just as much or even more over time to play the game to ‘completion,’ which is typically in the range of hundreds of hours… and because most players play them many times (there’s the repetition.) It also means more profits to be had by the game makers and the service providers, because there is no used game market bleeding off new disc sales. The other advantage is that now, such games can be played on tablets. The only real hardware requirement is very fast Internet service (25mbs), though older hardware might not have adequate graphics processor power.
But what worries me… and I must admit to speculation, here, because neither MS or Google are talking about future plans or game developer agreements… is that these services will include AI tracking of game player responses to plot-line altering decision moments. Such moments are becoming more and more common and appreciated in these kinds of games, because that means you can play them time and again and still experience something new… getting more bang for your buck (repetition.) But when playing that CD on your computer, no one can track your choices, as a rule (unless you play in the optional online mode). But, when you do play online, it is online to the game company, and not to Microsoft or Google’s AI systems.
That said, I was alarmed to learn that one of my favorite game producers, Electronic Arts, does have their own AI system in place. How they use it, is not quite known, but some of their key people actually started D-Wave, a very scary AI computer system developer who makes the most powerful supercomputer (AI) in the World… and they are tied to the intelligence community and other ’spooky’ entities. Worse, D-wave’s founding CEO at times speaks of Demons and in end-of-the-World terms (as cited in the fuller AI post, earlier linked), when trying to describe their computer’s capabilities. He is one of the former Electronic Arts people.
The thing which underscores the concerns over Bird Box and Momo films, as well as these new game streaming services, is the commonality between them in terms of content (horror, primarily), which in turn dictates the nature of any interactive decision points. Generally speaking, such decisions will be decided primarily upon the viewer’s or player’s deeply held moral and/or political/social belief systems. That means, any AI tracking system will be able to quickly form a very useful psychological and demographic profile, and then custom tailor future interactions, marketing, or any intended or unintended (by at least the corporation) mind control programming or experimentation. Again, I remind the reader, that such data is normally sold, and any third-party purchasing that data might have more nefarious intentions in mind when they use it… with or without their own AI. Someone, somewhere, is doing that with Momo, already. And there are endless someones and somewheres in the World with enough money to buy data, and not all have simple marketing motives.
These kinds of streaming services are at the very least, poised for possible application in psyops against their users, and that makes me very nervous about what the future of that kind of gaming might lead to.
We might well be wise in asking if Player One is ready, for that?
PS4 is joining the game, with something not even Player One could expect.
The company announced their entry into the live-action-viewer-interaction medium with ERICA, a ‘life-long, live-action murder mystery.’ It is an important entry, not just because it is a game, not just because it is on one of the most popular platforms (10 million users), but also, it is also to be available for IOS and Android smart phones, which constitutes the great overwhelming majority of global cell phone users.
This author can in no way rightly claim any of these interactive mediums are truly a threat with regards to nefarious applications in the realm of mind control or psyops of any sort… and certainly, I cannot claim there is such intent inherent in their creation from the start. But I do claim the potential exists for any and all of them to be rendered as such, by any corporate player, by any government actor, by any hacker or sophisticated terrorist. It is the very nature and complexity of such coded systems, and their delivery mechanisms, which enable dark repurposing. It can and, I fear, will be so repurposed, sooner or later. It can be overtly done within the creative process, or covertly done peripherally, like any other hack.
If that happens, no player… not even Player One… and no viewer will be safe from whatever end result is intended. Don’t say I didn’t try to warn you.
Posted on August 29, 2019, in Abuse of Power, Conspiracy, Entertainment, Health, Political Control Technology, Uncategorized and tagged AI, artificial intelligence, Finger Family song, Google, interactive movie, interactive movie experience, microsoft, mind control, MoMo Challenge, netflix, playstation. Bookmark the permalink. Leave a comment.